![]() Sectors will be more three-dimensional and be of varying sizes. Jonric: What can players anticipate with respect to expanding the game universe? Will there be many new sectors? Greg Kingston: Although it isn't finalized yet, there will be a significant number of new sectors added to the universe, and both these and existing sectors will differ strongly from previously. Veteran players will be pleased to know that they can just ignore the plot completely if they wish. The plot is important, but probably more so to newer players as it will explain some universe history as well as teach the player more and more features of the overall game as time progresses. So, we know that the universe has a new enemy in the Kha'ak (nasty little bugs!) and now it has to come to terms with the ongoing threat, as well as some other problems too. Jonric: How is this game tied to the previous titles, especially X2: The Threat? How important and complex will the story element be this time? Greg Kingston: This is quite simple - Reunion picks up pretty close after the end of the X2: The Threat plot. The community has also been heavily involved in improvements to the overall economy and combat AI. New means of managing fleets and factories will be introduced, in part as a result of community feedback. What we have built into X3 is to make the various choices more relevant and have more consequences in the game. Jonric: What are the core strengths of the X property, what are you modifying this time, and which changes are most directly based on player feedback? Greg Kingston: Something we cannot state enough - complete freedom for the player and the ability to follow whatever path they wish. So, most development points will be carried across to X3 - the only ones that will not make an appearance are because they can be improved upon for X3. Running the development of both alongside each other, it was soon clear that the new engine for X3 progressed faster than we thought, and it offered too many advantages for us to ignore. X2: The Return would be a stepping stone on the way to X3. Jonric: What led to the decision to cancel the X2: The Return expansion pack? Which of its features will be implemented in Reunion? Greg Kingston: It was not a decision that was taken lightly. The meaning of Reunion? I'll leave that one open to debate for now! there will be a significant number of new sectors added to the universe, and both these and existing sectors will differ strongly from previously. Alongside this is a revamped plot line that will keep both new and returning players interested, giving background to the universe and answering questions left hanging from X2: The Threat. X3: Reunion will continue in the same vein as previous X games - that is to say a space simulation offering the players complete freedom in exploration, combat, trading and building as well as alien race relations. This quiz was reviewed by FunTrivia editor kyleisalive before going online.Īny errors found in FunTrivia content are routinely corrected through our feedback system.Jonric: What kind of game will X3: Reunion be? What types of gameplay will it provide? And what is the derivation of the title? Greg Kingston: Hi again, Jonric. Alpha IREs are a common choice, and some people use Mass Drivers to weaken the hull first, because they don't destroy the target's onboard equipment. Gamma Photon Pulse Cannons are extremely powerful, therefore unsuitable - they're used to destroy enemy capital ships. So weaker IREs or PACs are a better choice. With weaker weapons installed, there is less risk that you'll destroy the target's hull in the process, which would lower the ship's value and eventually destroy it. ![]() Each time the shields drop, and a little damage is done to the enemy's hull, he'll consider ejecting and may randomly decide to do so. One way to do this is to use weaker weapons to drop the target's shields, then fly away while they recharge, and repeat. There are ways to increase the probability of ejection though, by increasing the number of times the enemy pilot checks to see whether he should consider ejecting (I.E. Unfortunately, as the game developers have claimed several times, ejections are largely random.
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