It will single handedly cause team wipes, capture points, and win games for you. In my opinion this is the second most powerful ultimate in the game. Graviton Surge, Q, Ultimate: Shoot a black hole from your gun pulling all enemies within 8 meters to its center. Place it on your teammates to save their lives when facing threats like: Tracer bombs, Reaper flanks, Roadhog hooks, Reinhardt Pins, and D.VA ult. This shield will earn you the love and affection of your team, and grant you more damage. Their shield functions identically to yours. Project Barrier, E, 8 second CD: Place a barrier around your ally. Always put a barrier on yourself slightly AFTER they begin firing on you as a general rule. At 0% charge your DPS is laughable, at 70%+ your enemies will fear you. Don't be afraid to step in front of a Rein rectangle and place a barrier around yourself to gain some free charge. In simple terms put this around yourself to both protect yourself and gain damage. This is your best offensive and defensive tool, and is one of the most versatile abilities in the game. Has 200 hp, and grants 1% charge for every 4 damage you block. Using this on fast mobile characters is also a good idea, as tracking them with your particle beam is usually both ineffective and detrimental.īarrier: LShift, 10 second CD: Puts a barrier around yourself absorbing damage. You should also be using this to do damage when your not in range of your particle cannon. This is your go-to weapon for large groups of enemies when you ult or otherwise. It has a deceptively long range and does a hefty amount of damage when you have over 50% charge. Once you're decent at tracking you should be using this on most enemies. It requires some time to learn to aim and track with it, but it's very powerful when you master it. Does 80dps with 0% charge, does ~150dps with 100% charge. LMB: Fire a continuous beam from your cannon. She also has 200hp that constantly regenerates after 3 seconds of taking no damage, so don't be afraid to take some hits for your team. By tanking attacks with her barriers she can deal up to TWICE her normal damage at full charge. She is a great initiator and dueler, and can "rarely" be played as a flanker. She is the very definition of a frontliner, and should always be tanking and blocking hits with her barrier, while also dealing massive damage with her particle beam and energy blasts. She is best played with another tank, or other extremely aggressive characters. Zarya is a aggressive tank that can be played on both defense and offense. "This is just like training! Visualize then execute!" -Zarya I am currently rank 73, and while I'm probably not the best Zarya around, I believe I have a firm understanding of her, and how she works. Preface: Hi, my name is Dirtyicecube, or Oranges. Apologies for formatting as I usually lurk, rather than write guides. Inspired by /u/Leoxyn for his Rein guide, and /u/trinityroselee for his question about Zarya's abilities I created this Zarya guide for aspiring Zarya players.
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